AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games on iOS in the Netherlands - Q1 2022
In Q1 2022, the top 5 entertainment mascot games on iOS in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Data insights from Sensor Tower reveal trends and fluctuations across these popular titles.
During the first quarter of 2022, the performance of the top 5 entertainment mascot games on iOS in the Netherlands revealed interesting trends in downloads, revenue, and active users. According to data from Sensor Tower, these games experienced various fluctuations throughout the quarter.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw its weekly revenue peak at approximately $1.0K in both late December and mid-January. Downloads fluctuated, with notable peaks of 67 and 73 in mid to late February, and another high of 80 at the end of March. The game’s active users remained relatively stable, with a peak of 4.1K in late February.
Disney Emoji Blitz Game by Jam City, Inc. had a significant revenue spike to $1.1K at the end of December, followed by fluctuations and closing the quarter at $438. Downloads were highest at the beginning of the quarter with 892 in early January, then fluctuated with a notable drop to 19 in mid-March. Active users peaked at 1.1K in early January and gradually decreased to 386 by the end of March.
World of Peppa Pig: Kids Games from Find Your Fun showed consistent revenue growth, peaking at $581 at the end of January and maintaining strong figures through March. Downloads also showed an upward trend, peaking at 549 in late February. Active users increased steadily, reaching a high of 1.6K at the end of March.
Angry Birds POP!, another title from Rovio Entertainment Oyj, had modest revenue with a peak of $273 in early February. Downloads were generally low, with a high of 54 at the end of December. Active users remained fairly consistent, peaking at 57 in early January.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft experienced a gradual rise in revenue, peaking at $315 at the end of January. Downloads were highest at the end of December with 207 and saw another peak of 185 in mid-March. Active users remained stable throughout the quarter, peaking at 1.3K in late December.
These insights come from Sensor Tower, where more detailed information and further analysis can be found. The data highlights the dynamic nature of the mobile gaming market and the varying levels of engagement and monetization across different titles.